The Loyal Guard - Guardsmen LARP - Mission 3: Forward unto Tarris - 23/10/2026 - 25/10/2026

Sale Price: £60.00 Original Price: £70.00

PLEASE READ THE DESCRIPTION THOROUGHLY BEFORE PURCHASE


Tickets purchased before 25th of March will be able to purchase tickets at a £10 discount: Tickets will be £60 and a further £60 on the day of the event.

Tickets are £70 for the deposit and a further £60 is to be paid on the day of the event after midnight on the 25th of March

====== WARNING ORDER =======

Mission 3: Forward unto Tarris

Mission Briefing: Tactical insertion via drop ships into hostile enemy territory and create a foothold for troops to advance and take ground.


By purchasing this ticket you gain access to Guardsmen - Mission 3: Forward unto Tarris, held at:

Cavenham road
Tuddenham
Bury-Saint-Edmunds
IP28 6DF

The site will be open to attendees from 5pm Thursday.

The Event does NOT include catering.

INFORMATION ABOUT THE LOYAL GUARD

These troops are the hard working boots on the ground, and proud-to-serve soldiers of the army. You either volunteered for this crazy war, or you were unlucky enough to get conscripted. Either way, obey orders and fight till the last man.”

Fighting Style: Mix of light and heavy infantry troops. Front line weapons. Adding numbers to support other units. Fire support role to other units.

Unit-Specific Missions: Patrol, Position Defence, Heavy Assault.

Weapons Issued: Single and auto-fire rifles, SMGs, shotguns, pistols, LMGs, melee.

Special Ability: “HOTSHOT” “HOTSHOT” - You can take a knee, take aim and deliver a powerful, devastating shot to the enemy. Utilising this special ability in unison with your fellow troopers will stack damage onto a target for dramatic effect.
To utilise this ability, you must perform the following actions:

  • Prime the weapon for 3 seconds

  • You must verbally declare to a target by calling them out - for example: “Red hat.”

  • Announce “HOTSHOT”, firing your blaster and hitting the target. The target will be subject to 3-4 x the damage of a standard round and most likely a “Lethal” call if they are low on health.

  • After the shot the weapon will need to cool down for 6 - 10 seconds before taking any further shots of any kind. You have 5 uses of this per engagement (Return to FOB Quartermaster to gain more ammo). Multiple uses of this weapon within the cooldown period will result in a catastrophic malfunction causing the user to take a “Lethal” call.


Battlefield Dress Uniform [BDU]: This is your primary uniform while you are in combat and should consist of clothing that follows these guidelines.

  • Green or tan uniforms.

  • Black or green peaked military caps or berets.

  • Green or Tan combat shirt, trousers & jackets (or poncho). (Bring Spares)

  • Sturdy boots. (We recommend military boots, but appreciate that this might not be viable for some players due to disability or other issues).

  • (recommended) A Load Bearing Vest [LBV’s], Plate Carrier or Webbing belt. Any of these options are possible as long as they have multiple pouches [Min. 3]. We recommend the MOLLE belt rig system, as you can customise to your own personal satisfaction and the armour can be adopted over the shoulder straps.

Costume and kit specific to your regiment will be provided by the on-site quartermaster on a first-come-first-served basis should you need it. For the Guard this will include a helmet and armour. These are free to borrow but must be taken care of. Any damages, loss or theft will incur a repair fee/fine.

Survival Essentials: These are items you must bring with you in order to attend Guardsmen:

  • Suitable eye protection (Glasses with additional framing are acceptable).

  • Water Carrying Capacity. This can be a water bottle or a Camelback.

  • Snacks. We suggest a mix of sweet and savour types or speciality ones designed for outdoors exercise or camping.

  • NERF armaments. We recommend a nerf style elite dart blaster, as these are the most common to acquire. It MUST be painted or suitably decorated to reflect it as a military weapon.

  • Personal thermal solution. The temperatures can be low for the event, especially at night so we recommend Thermal sub layers, gloves, hats, heat packs or hot water bottles as well as at least a 3 season sleeping bag for nighttime.

  • A watch or other suitable time-keeping device.

  • Any medication, devices or other things required for self-care. With medication carried on a person we strongly suggest this should be kept in the left breast pocket (over the heart) for ease of location. Allergies and medical items that might affect your event should be reported to the events team.

  • Bedding, including camping bed, sleeping bag and pillows, and tents, shelter and necessary sleeping gear

NOTE: There is no running water or electricity at Tuddenham - please bring a good amount of water to sustain you throughout the weekend and personal hygiene items that will keep you feeling fresh.


Discord Link for Guardsmen: https://discord.gg/5PmnpHfFPM

PLEASE READ THE DESCRIPTION THOROUGHLY BEFORE PURCHASE


Tickets purchased before 25th of March will be able to purchase tickets at a £10 discount: Tickets will be £60 and a further £60 on the day of the event.

Tickets are £70 for the deposit and a further £60 is to be paid on the day of the event after midnight on the 25th of March

====== WARNING ORDER =======

Mission 3: Forward unto Tarris

Mission Briefing: Tactical insertion via drop ships into hostile enemy territory and create a foothold for troops to advance and take ground.


By purchasing this ticket you gain access to Guardsmen - Mission 3: Forward unto Tarris, held at:

Cavenham road
Tuddenham
Bury-Saint-Edmunds
IP28 6DF

The site will be open to attendees from 5pm Thursday.

The Event does NOT include catering.

INFORMATION ABOUT THE LOYAL GUARD

These troops are the hard working boots on the ground, and proud-to-serve soldiers of the army. You either volunteered for this crazy war, or you were unlucky enough to get conscripted. Either way, obey orders and fight till the last man.”

Fighting Style: Mix of light and heavy infantry troops. Front line weapons. Adding numbers to support other units. Fire support role to other units.

Unit-Specific Missions: Patrol, Position Defence, Heavy Assault.

Weapons Issued: Single and auto-fire rifles, SMGs, shotguns, pistols, LMGs, melee.

Special Ability: “HOTSHOT” “HOTSHOT” - You can take a knee, take aim and deliver a powerful, devastating shot to the enemy. Utilising this special ability in unison with your fellow troopers will stack damage onto a target for dramatic effect.
To utilise this ability, you must perform the following actions:

  • Prime the weapon for 3 seconds

  • You must verbally declare to a target by calling them out - for example: “Red hat.”

  • Announce “HOTSHOT”, firing your blaster and hitting the target. The target will be subject to 3-4 x the damage of a standard round and most likely a “Lethal” call if they are low on health.

  • After the shot the weapon will need to cool down for 6 - 10 seconds before taking any further shots of any kind. You have 5 uses of this per engagement (Return to FOB Quartermaster to gain more ammo). Multiple uses of this weapon within the cooldown period will result in a catastrophic malfunction causing the user to take a “Lethal” call.


Battlefield Dress Uniform [BDU]: This is your primary uniform while you are in combat and should consist of clothing that follows these guidelines.

  • Green or tan uniforms.

  • Black or green peaked military caps or berets.

  • Green or Tan combat shirt, trousers & jackets (or poncho). (Bring Spares)

  • Sturdy boots. (We recommend military boots, but appreciate that this might not be viable for some players due to disability or other issues).

  • (recommended) A Load Bearing Vest [LBV’s], Plate Carrier or Webbing belt. Any of these options are possible as long as they have multiple pouches [Min. 3]. We recommend the MOLLE belt rig system, as you can customise to your own personal satisfaction and the armour can be adopted over the shoulder straps.

Costume and kit specific to your regiment will be provided by the on-site quartermaster on a first-come-first-served basis should you need it. For the Guard this will include a helmet and armour. These are free to borrow but must be taken care of. Any damages, loss or theft will incur a repair fee/fine.

Survival Essentials: These are items you must bring with you in order to attend Guardsmen:

  • Suitable eye protection (Glasses with additional framing are acceptable).

  • Water Carrying Capacity. This can be a water bottle or a Camelback.

  • Snacks. We suggest a mix of sweet and savour types or speciality ones designed for outdoors exercise or camping.

  • NERF armaments. We recommend a nerf style elite dart blaster, as these are the most common to acquire. It MUST be painted or suitably decorated to reflect it as a military weapon.

  • Personal thermal solution. The temperatures can be low for the event, especially at night so we recommend Thermal sub layers, gloves, hats, heat packs or hot water bottles as well as at least a 3 season sleeping bag for nighttime.

  • A watch or other suitable time-keeping device.

  • Any medication, devices or other things required for self-care. With medication carried on a person we strongly suggest this should be kept in the left breast pocket (over the heart) for ease of location. Allergies and medical items that might affect your event should be reported to the events team.

  • Bedding, including camping bed, sleeping bag and pillows, and tents, shelter and necessary sleeping gear

NOTE: There is no running water or electricity at Tuddenham - please bring a good amount of water to sustain you throughout the weekend and personal hygiene items that will keep you feeling fresh.


Discord Link for Guardsmen: https://discord.gg/5PmnpHfFPM